![]() ![]() But for now.This is the most disappointed I've been in Resident Evil ever since forced Co-op and the sh*tty character that is Sheva in RE5. Hopefully my second playthrough will bear beatter results. All in all.it was just a totally underwhelming experience for me. Stick with what we have, and add lore for some other aspects of the franchise. We don't need more lore on them that is pulled out of Capcom's ass. We've visited Raccoon a BUNCH of times over the last 25 years. Also, making it more about ANOTHER Umbrella lab and conspiracy than the just simplicity of escaping a doomed city while an omnipresent threat is hot on your trail seems forced, and was pretty uninteresting to me. Like, "Hey, let's change it just for the sake of changing it." It didn't feel organic or necessary as a remake. Carlos being the one to go to the police station and not Jill, again, feels unnecessary. Nemesis not being the one to kill Brad is totally unnecessary. This game feels just as linear as RE4 and RE5, which is a huge problem. The lack of any real exploration and backtracking when compared to both the original and REmake2 is upsetting. Nicholai's downfall in this one is less satisfying. Changing her "You Want S.T.A.R.S.? I'll give you S.T.A.R.S.!" line was heartbreaking. The Rail Gun stuff is absolute bullsh*t in this game. Nemesis loses his iconic form WAY too early. Even if it didn't, we can still at least compare it to REmake2, and it falls behind even that. I'm pretty sure even original RE3 had more than that. And the classic ones from preording of course, but that's still THREE total costumes. The costume situation is hella lackluster. There's next to no replayablity for me, which is a steap backwards, not only from REmake2 but also the original RE3. ![]() Obviously aside from objective things like better graphics, but what good is it to LOOK good, if it isn't actually good. That's ALL I can say this remake did better. And I like seeing more of how disgusting Nicholai is. I like thy dynamic between Jill and Carlos better. Removing the multiple endings, branching paths, certain areas, enemies and boss fights ENTIRELY, making every Nemesis encounter short and scripted, making the Umbrella lab so prevalent was just all absolutely awful. No.what made me hate it was how much it changed, and how much it REGRESSED from the original, which is 21 years old at this point. It took me about 6 hours to beat playing leisurely, but I don't really have an issue with the length. And this is touted as a remake, when in essence, it feels like a TOTALLY different game just using the same characters. ![]() Resident Evil 3: Nemesis is my favorite of the original PSone games. I'm playing through again to see if my opinion changes. I'll start by saying, I'm on my second playthrough. I'm gonna post my reaction before reading through this thread as to not be swayed or influenced. ![]()
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